![]() ![]() So we're going to take the time we need to make sure the game is good when we ship it and that it also, game design-wise, makes good use of the specifics of the Wii U." "It's also an interesting platform, because it has its own strength, which we want to take advantage of, and we didn't want to delay all the other platforms for that one. "We have our studio in Bucharest working on it, and we wanted that team to have the time to explore the GamePad and be able to have fun with it and see how far they could push it," Guay said. Back in March, Senior Producer Dominic Guay told Polygon that Ubisoft Romania was working on the Nintendo version independently, and looking at how to best incorporate the GamePad. As for what to expect from the open-world adventure on Wii U, we've yet to hear much.
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